Ragdolling in Multiplayer
Hello there guys,
I'm having some troubles with ragdolling in a multiplayer session.
When I apply the following code in my gamemode cpp, only the server session ragdolls the players who should be ragdolled, the client doesn't seem to apply the code.
Is there something I'm missing?
Do I need to replicate the functions I've called?
asked Mar 01 '15 at 04:11 AM in C++ Programming
I can't quite remember, but I believe that the game mode object only lives on the server. So that means you'll need to create a member function on your
answered Mar 01 '15 at 06:29 AM
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