x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

View smoothness instead of roughness in buffer visualization

Hey is there any way I can change the buffer visualization to show smoothness instead of roughness? In my material I have a 1- node right before my map is plugged in so I'm always working with smoothness in photoshop because I find it more intuitive but when I use the view mode in UE4, its backwards from what I'm used to seeing and working with so I was hoping there was a way that I could change that.

Thank you!

Product Version: Not Selected
Tags:
more ▼

asked Mar 01 '15 at 08:41 AM in Rendering

avatar image

virtualVagabond
0

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I would consider getting used to roughness, since you will be needing it a lot, and it is weird to invert a common convention.

But to answer the question: I think for the buffer visualization you need to dive in c++. You could also make a custom post process material and use the scene texture node -> roughness, invert it, and plug it in as your final output. But like I said before, getting used to roughness is the better option.

more ▼

answered Mar 01 '15 at 01:22 PM

avatar image

Roel
2.4k 70 43 142

avatar image RimmyD Mar 02 '15 at 06:35 PM

I agree here that you should try to get used to roughness. I feel like using the 1- workflow will run into some issues with compression and gamma/sRGB maybe getting in the way of the desired look.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question