Replicating a 2D dynamic array

Hello everyone…

I have a 2d dynamic array of structures.

What is the best way to replicate it? I went through this https://docs.unrealengine.com/latest/INT/Gameplay/Networking/Replication/Implementation/DynamicArrays/index.html#implementation but this doesn’t say anything specifically about 2D arrays.

Another thing I am thinking about is using a Client RPC function call to update the value of each slot.

The data the structure contains is really small(3-4 ints at max). So any one knows how does 2D dynamic arrays and replication work together?