Bug: OnComponentEndOverlap casting fails
I picked up an issue where casting from oncomponentendoverlap breaks. UE4 4.7.1
It states it creates an infinite loop
This is luckily not a deal breaker because i can instead run the event on the other actors removing the need to cast. I am not sure if this is intended behavior but i doubt it.
To reproduce the issue create an event for a component end overlap. And cast to the actor that triggers the end overlap.
asked Mar 01 '15 at 09:04 AM in Bug Reports
I have not been able to reproduce in a clean project. Apologies. Must be project related then.
I must actually have an infinite loop somewhere there. even though i cannot see it. But as a workaround i just created the same event in reverse on the sedanBP.
I think this can be removed from bug reports and chalked up as user error. What made me think that it had to be a bug is that it only happens for that specific type of event.
For example I can cast to the BP if its a component HIT event. Or Component Overlapbegin event.
But the moment i use ComponentOverlapEnd then casting breaks saying infinite loop.
But on the sedan that specific event is working. Hmm. Maybe i created that event prior to the problem which would be an infinite loop. My bad.
answered Mar 03 '15 at 05:59 AM
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