UAssets not showing in content browser
While working on a project, Windows crashed and shut down. On loading the Unreal project again, most of my assets (I'm assuming whichever were in memory) are not appearing in the content browser despite still being in the main Content folder.
Is there a way to force the content browser to re-load these assets? Restarting the editor hasn't worked.
asked Mar 01 '15 at 03:00 PM in Using UE4
Hey, you can delete the asset registry cache which is found inside Game/Intermediate/CachedAssetRegistry.bin when the editor isn't running, which will force a re-population of the assets.
It'd be interesting if this did fix the issue though, as it always scans the folders on start-up - the cache is only used as an optimization.
answered Mar 04 '15 at 11:54 AM
Hey I was having this exact problem and I got it working. I'll just go through the steps I took to trouble shoot. So first I was trying to import a 4.7 file to a 4.6... so make sure the versions are the same. It still wasn't working so I double checked my path (I have multiple copies of the same project, probably NOT super intelligent but y'know.) So turns out I was pathing to the wrong project. Then I did what Andrew said and deleted my asset registry to force it to look at the assets again. From that point it worked, I just had to re-build the textures because for whatever reason the materials were still build and the textures were there, it just didn't recognize the connection. Hopefully you guys derped like I did and it's an easy fix for you too.
answered Apr 30 '15 at 03:01 PM
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