Sorry if this has been posted, but I’ve spent the past 4 days searching here, youtube, and google trying find a similar problem, and tried different FPS setups in the animgraph with blending and charecter movement blueprints but I haven’t been able to solve my issue. I’ve been trying setup a FPS, and have the charecter bend and look up to have the gun aim to move up and down to follow where the player is looking, it’s a full body model, and not just an arm and gun model, if it makes any difference.
My issue is when moving forward as I look down, I begin to slow down, the father I look down I will stop, and then switch movement direction, and begin moving backwards while still holding forward. Also while looking straight down and jumping I don’t go straight up, I get sent backwards.
I know it’s related to the Aim offset because the issue starts when I attached it in the animgraph, and when I remove it from the animgraph, and have just the locomotion state machine I don’t have the movement issue. But I have no idea what in the aim offset is causing this issue.
Here is the current setup for my character movement blueprint, animgraph, and the eventgraph, driving the animgraph blending. I’ve tried playing the animation straight from the aim offset, blending the aim offset with blend by bone to have it just play on the top of the body, but nothing seems to fix the issue i’m having.
Any advice or tips would be greatly appreciated.