Multiplayer BeginPlay event don't work as it have to.
I have a problem with the event Begin Play for a multiplayer project. When the server opens a map, the event BeginPlay is activated and the instructions are applied to the client even if the node "Swicth Has authority" continues on Authority. I wish the instructions were applied only to the server but apparently there is something wrong.
asked Mar 01 '15 at 08:19 PM in Blueprint Scripting
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