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Multiplayer BeginPlay event don't work as it have to.

I have a problem with the event Begin Play for a multiplayer project. When the server opens a map, the event BeginPlay is activated and the instructions are applied to the client even if the node "Swicth Has authority" continues on Authority. I wish the instructions were applied only to the server but apparently there is something wrong.

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asked Mar 01 '15 at 08:19 PM in Blueprint Scripting

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Iohoilpotere
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avatar image Enlo May 12 '15 at 11:10 AM

I think the level is instantiated on each machine, so the local player IS the owner. In my limited experience, GameMode is a good place for server-only code (it exists only on the server).

avatar image Iohoilpotere May 12 '15 at 11:35 AM

Tank You for your answer. I've solved putting a pawn in gamemode Bp and giving code to it but I can also try your way (that sound better than mine).

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