Lighting instantly "switches off" when out of camera view
Here's a gif better showing the problem:
The only thing providing light in the game (particle system on the right) seems to instantly switch off when the camera no longer has it in view, effectively making the character blind (entire screen goes black). This obviously isn't realistic. How do I stop this?
Can you tell us how you set your scene? Is it just a drag&drop point light or is it in a blueprint? Is the light baked or dynamic? Do you have a post process volume in the scene? Anything else you changed in the world properties? etc.
answered Mar 25 '14 at 04:11 PM
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