[4.7.1] UMG Dynamic Resizing Problem

Hi there.
I hadn’t opened my project since 4.7 Preview 3 and found that UMG elements that dynamically resize create a bunch of various artifacts, as if neighboring widgets are being properly adjusted, but a copy of the former version is also there. Maybe it’s a painting/redraw issue.
Attached are three images showing an example. The test was a simple ComboBoxString with four items of increasing length and a text box butted up against it, both inside a horizontal box.
Here are the Alignment settings:

ComboBoxString – Size=Auto, Horiz. Alignment=Horizontal Align Fill, Vert. Alignment=Vertical Align Center
TextBlock – Size=Auto, Horiz. Alignment=Horizontal Align Fill, Vert. Alignment=Vertical Align Fill

The hierarchy for the UI is:

Canvas

      • -’—Vertical Box
          • -’— Horizontal Box
                • -’— ComboBoxString
                • -’— Text Block

31720-resizingissue1.png

31731-resizingissue2.png

31732-resizingissue3.png

Hello GrayHulk,

I was unable to reproduce this issue with the information given. I have a few questions that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. Can you reproduce this in a clean project?
  2. If so, could you give a detailed list of steps to reproduce this issue on our end?
  3. Could you provide screen shots of any blueprints that are involved in this issue?
  4. What method exactly are you using to resize the widgets involved?

Hello GrayHulk,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.