Destroy Actors through blueprints
I was wonder how I can destroy a light actor in the scene when I picked an object?
asked Mar 02 '15 at 08:40 AM in Blueprint Scripting
Have you tried using a node DestroyActor? If I correctly understood the essence of your question, you need to activate the node DestroyActor by event. Event you can get through the trigger volume or any other way you like..
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