Guys. Need someone to shed some light on this ( pun unintended )
The lighting is really inconsistent in my assets.
Sometimes it appears like the pic on top and sometimes like the picture below.
After dragging around several assets it just switches around. Generally If i switch to static it always appear correctly .
But the objects are supposed to be movable objects. While being set as movable they sometimes work correctly .
here’s what I discovered so far:
- setting to static lighting ( without rebuilding ) usually results in correct lighting. But randomly it still results in incorect lighting
- setting to movable will sometimes result in incorrect lighting.
- placing/moving/deleting objects would randomly make the lighting correct ( even while they are movable ) . I
can’t identify exactly when. I just continue to work on the level and it suddenly worked. When it worked,
I even try to enter game, the lighting stays that way. - rebuilding light does not fix
- The old UDK have an option unknown to many called ‘Synthesize SHLight’ which adds spherical harmonics corrected shading. I cannot
find the option here to debug it… Any idea?