How do I detach a component as an actor?
I want to detach my particle component as an actor, is this possible? The reason I want to do this, is because when I destroy my actor with the particle, the particle gets destroyed without fading out.
Any ideas? :)
asked Mar 02 '15 at 03:42 PM in C++ Programming
Is this like an explosion kinda thing? I don't think you can(but I could be wrong). You could set the parts you want gone to "SetActorHiddenInGame" until your particle is done and then destroy or just have it as a spawned separate actor.
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