Hello.
I want to detach my particle component as an actor, is this possible? The reason I want to do this, is because when I destroy my actor with the particle, the particle gets destroyed without fading out.
Any ideas?
Hello.
I want to detach my particle component as an actor, is this possible? The reason I want to do this, is because when I destroy my actor with the particle, the particle gets destroyed without fading out.
Any ideas?
Is this like an explosion kinda thing? I don’t think you can(but I could be wrong). You could set the parts you want gone to “SetActorHiddenInGame” until your particle is done and then destroy or just have it as a spawned separate actor.
I tried the first option, but I didn’t really like it. I hoped there was a way to do this without too much trouble, but I guess I’ll have to just delay the destroy.
I just found DestroyComponent did you try that?
MyComponent->DestroyComponent();
I used it and it works! Hopefully that’s what yo are looking for
Yeah I use that as well, though it’s not exactly what I need here. I need to able to have the particle systems still emitting after I destroy the actor which has them as components.