4.7 Source iOS Package Fail (mobile provision issue)
So, We're not new here. Just upgraded our game from 4.6 to 4.7. We use the Source version so we can take advantage of the UnrealRemoteBuild tool to package our iOS game. We develop on a PC and Remote build to a MAC. We don't have issues w/our mobile provision files and/or settings having a mismatch. However, there are usually a few things we have to change to get it to work. It seems as though 4.7 is no exception.
Here is a screenshot of our IOS project settings:
Here is the log file from the build fail:
Usually this boils down to us having to manually copy our provision file to another directory and renaming it to what the processes expects.
As far as our directories the engine resides in D:\UE4\UnrealEngine while our game project resides in D:\UE4\UnrealEngine\ciicharm. You can see a screen of that here:
This is usually the first of a few things we have to manually alter but wanted to share this so it could get fixed. Is there an issue w/how we set up our directory structures?? Please help!
Thanks, - Cii Crew
Yup, we discovered this issue on Friday actually. I just submitted a fix which prefers the installed provision directory over various fallback spots (they remain because of backwards compatibility). This will be in the next point release, but since you use source, it should show up in the main GitHub repository at some point today (change 2466317).
answered Mar 02 '15 at 04:26 PM
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