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4.7 Source iOS Package Fail (mobile provision issue)

So, We're not new here. Just upgraded our game from 4.6 to 4.7. We use the Source version so we can take advantage of the UnrealRemoteBuild tool to package our iOS game. We develop on a PC and Remote build to a MAC. We don't have issues w/our mobile provision files and/or settings having a mismatch. However, there are usually a few things we have to change to get it to work. It seems as though 4.7 is no exception.

Here is a screenshot of our IOS project settings:alt text

Here is the log file from the build fail:

link text

Usually this boils down to us having to manually copy our provision file to another directory and renaming it to what the processes expects.

As far as our directories the engine resides in D:\UE4\UnrealEngine while our game project resides in D:\UE4\UnrealEngine\ciicharm. You can see a screen of that here:

alt text

This is usually the first of a few things we have to manually alter but wanted to share this so it could get fixed. Is there an issue w/how we set up our directory structures?? Please help!

Thanks, - Cii Crew

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provision.jpg (134.0 kB)
directories.jpg (26.2 kB)
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asked Mar 02 '15 at 04:19 PM in Bug Reports

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avatar image jeffvoigt Mar 02 '15 at 04:49 PM

That fixed it. I will continue on w/our upgrade process and let you know if we run into anything else! Thanks.

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Yup, we discovered this issue on Friday actually. I just submitted a fix which prefers the installed provision directory over various fallback spots (they remain because of backwards compatibility). This will be in the next point release, but since you use source, it should show up in the main GitHub repository at some point today (change 2466317).


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answered Mar 02 '15 at 04:26 PM

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Ravlek STAFF
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avatar image jeffvoigt Mar 03 '15 at 09:49 PM

So I just downloaded the latest 4.7.1 source and it doesn't seem to have this change in it. I have to manually add it again. The problem is I can't find the commit any more and searching by 2466317 doesn't yield anything. Is there an easy way to figure out the Git commit hash # based on your CL #??

avatar image Ravlek STAFF Mar 03 '15 at 09:53 PM

It will be in 4.7.2 release which should be out in the next day or so. the link to the commit is:



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