Text block text color not same in editor and game

I have a series of text blocks in a widget where I made their appearance color blue. They have no shadow and are on the top layer in the Z order. In the editor they look like this:

31780-in+editor.png

However, when I run the game the color of the text is a very faded blue that almost looks grey/white.

31791-ingame.png

I have tried using some Set Color and Opacity nodes in the graph to see if that could help correct it, but they are still faded and gray. Does anyone have any ideas on what could be causing this drastic difference?

Update–

Tried moving the text blocks to a new vertical box. It worked for some but not all of them.
Still in front of everything the Z order.

Maybe it’s just a bug in UMG from 4.5?
We haven’t updated due to project complications revolving around servers

OK figured it out. Sort of
Turns out most of them were not TextBlocks but instead EditableTexts.

When I switched them all to TextBlocks they weren’t faded. However 2 of the EditableTexts were dark. I looked at all of the components and they were identical to the ones that were faded. Solved my issue but the answer to why some EditableTexts were faded and others were not is still a mystery.

If there behavior is not enabled (widget can be modified interactively by user) they become faded .