My blueprint widget text won't show up on matinee
I've got a matinee sequence (see image) with an event triggering a blueprint widget to show a text at different time on the screen.
I can see the text when I start the game and everyting is fine
When I play the sequence in Matinee, I can't see the text and when I want to record a movie, the text is not saved inside the images.
asked Mar 02 '15 at 05:35 PM in Using UE4
When you create a widget you add it to the view port but you haven't given the create widget a owning player. you can try to hook up a get player controller or get HUD and then get the player controller from that.
Player 0 is always the default player in a scene
I have the same issue..
answered Nov 16 '15 at 01:21 PM
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