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Double Door Blueprint,

Hi, I'm currently trying to make a set of double doors open at the click of a button, but I'm having some issues. I've followed this tutorial: https://www.youtube.com/watch?v=7uzTL9cbwhs

and have it working perfectly fine. I thought that if I just duplicated the doors, then it would be a set of double doors. It doesn't seem to work however, I think it's something about overlapping trigger boxes and not being able to have it activating two at once.

Do I need to re-do the blueprints for a specific double door set up, or can I just make it so that it triggers both single doors at the same time? Cheers.,

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asked Mar 02 '15 at 06:17 PM in Blueprint Scripting

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2 answers: sort voted first


This is basic setup.

In begin you need add Scene Component for ROOT. It will be parent for doors. I don't set-up side detection for change opening direction. I just extend collision volume.

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ddoor01.png (483.6 kB)
ddoor02.png (480.6 kB)
ddoor03.png (454.1 kB)
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answered Mar 03 '15 at 09:07 AM

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avatar image JackWallace Mar 06 '15 at 04:59 PM

Hi, thanks for your reply! I'm trying to recreate your blueprint but I just need to know the name of the node which has the "180" on it.The one connected to the timeline and the "Make Rotation".


avatar image AlexW88 Mar 06 '15 at 05:14 PM

float - float

avatar image JackWallace Mar 10 '15 at 12:29 AM

Thanks so much, I got it to work!

avatar image Mortusnyte Mar 10 '15 at 01:12 AM

Hi JackWallace, could you accept the answer for tracking purposes, thank you :)

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I've got a question regarding this post.... In 4.15, are you able to use the sequencer to animate objects instead of the bluepring timeline? Then call them from within the blueprint? I find it is so much more intuitive to animate using the sequencer than the timeline setup, but it appears to be impossible to create a reusable blueprint that uses animation called from a level sequence....? Any help would be greatly appreciated. I'm still a complete noob trying to learn blueprints.

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answered Apr 18 '17 at 09:43 AM

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