Double Door Blueprint,
Hi, I'm currently trying to make a set of double doors open at the click of a button, but I'm having some issues. I've followed this tutorial: https://www.youtube.com/watch?v=7uzTL9cbwhs
and have it working perfectly fine. I thought that if I just duplicated the doors, then it would be a set of double doors. It doesn't seem to work however, I think it's something about overlapping trigger boxes and not being able to have it activating two at once.
Do I need to re-do the blueprints for a specific double door set up, or can I just make it so that it triggers both single doors at the same time? Cheers.,
asked Mar 02 '15 at 06:17 PM in Blueprint Scripting
This is basic setup.
In begin you need add Scene Component for ROOT. It will be parent for doors. I don't set-up side detection for change opening direction. I just extend collision volume.
answered Mar 03 '15 at 09:07 AM
I've got a question regarding this post.... In 4.15, are you able to use the sequencer to animate objects instead of the bluepring timeline? Then call them from within the blueprint? I find it is so much more intuitive to animate using the sequencer than the timeline setup, but it appears to be impossible to create a reusable blueprint that uses animation called from a level sequence....? Any help would be greatly appreciated. I'm still a complete noob trying to learn blueprints.
answered Apr 18 '17 at 09:43 AM
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