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Compiled source, checking in to repo for artists, what files?

I've built the source from GitHub on my dev machine, but want to only have the minimum of files checked in for an artist, or anyone else to work off which folders need to be checked into say a Perforce server and which can be omitted?

Thank you,

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asked Mar 25 '14 at 05:52 PM in Installation & Setup

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mikepurvis
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2 answers: sort voted first

Hi mikepurvis,

Please follow the link for an answer which I believe should answer the question: https://answers.unrealengine.com/questions/16787/how-to-setup-git-for-an-ue4-project.html

Cheers

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answered Mar 30 '14 at 10:28 PM

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Stephen Ellis ♦♦ STAFF
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You do not need to check in the folders cause it is generated by visual studio or the editor:

  • DerivedDataCache

  • Intermediate

  • Saved

And you should also ignore files with the ending .pdb which contain the debug data base. You may checkin the other binary files (or only the DLLs) or decide that your artist has to run his own copy of visual studio to generate those binary files. Well currently I prefer to check-in the DLLs but maybe I will switch this behavior when binaries become to big.

So well thats only my personal experience so far and I just started friday

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answered Mar 25 '14 at 06:35 PM

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DarthB
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