GPU particles translucency rendering order
I'm aware that translucent rendering for static meshes are sorted per object and that the per pixel ordering isn't being looked at now because of performance issues.
I wanted to know though if particle systems are sorted per particle or if it's the same as with static meshes. ie the particles are rendered per particle system without per particle ordering.
Any info would be helpful.
asked Mar 02 '15 at 09:24 PM in Rendering
Particle sorting is supported, but you have to enable it. Look for SortMode in Cascade on the RequiredModule.
answered Mar 03 '15 at 07:18 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here