Hi, when I try to play, most times the game crash, and I get a crashreport like the one below.
I can run the game on my other PC’s, and on this one I can run the old Version of UT4 without any problems, and UT3 and all other games. I have tried to isolate the problem for a while, but cant,
By the way - the drive codes in the crash report does not relate to my PC, I do not use my d: drive, and the program is run from my C: drive, not my F: drive.
Why is both the D: and the F: drive coded into the engine config file anyway? Is that a bug?
Crash report:
MachineId:F964040C4E87D517C0E47998A64EF4A3
Unknown exception - code 00000001 (first/second chance not available)
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-UT\Engine\Source\Runtime\CoreUObject\Private\UObject\LinkerLoad.cpp] [Line: 3029]
St
KERNELBASE + 35740 bytes
UE4_Core_Win64_Test!FOutputDeviceWindowsError::Serialize() + 268 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4_Core_Win64_Test!FMsg::Logf__VA() + 500 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\core\private\misc\outputdevice.cpp:526]
UE4_CoreUObject_Win64_Test!ULinkerLoad::Preload() + 1028 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3029]
UE4_CoreUObject_Win64_Test!EndLoad() + 457 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1087]
UE4_CoreUObject_Win64_Test!LoadPackageInternal() + 1716 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:908]
UE4_Engine_Win64_Test!UEngine::LoadMap() + 4143 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealengine.cpp:8880]
UE4_UnrealTournament_Win64_Test!UUTGameEngine::LoadMap() + 89 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\public\utgameengine.h:103]
UE4_Engine_Win64_Test!UEngine::TickWorldTravel() + 1092 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\unrealengine.cpp:8352]
UE4_Engine_Win64_Test!UGameEngine::Tick() + 609 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\engine\private\gameengine.cpp:818]
UE4_UnrealTournament_Win64_Test!UUTGameEngine::Tick() + 897 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\unrealtournament\source\unrealtournament\private\utgameengine.cpp:225]
UE4_Win64_Test!FEngineLoop::Tick() + 814 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launchengineloop.cpp:2257]
UE4_Win64_Test!GuardedMain() + 1132 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\launch.cpp:142]
UE4_Win64_Test!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4_Win64_Test!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-ut\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4_Win64_Test!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]