Is there a way to access the xbox one controller impulse trigger using blueprints? Thanks.
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No, UE4 does not support trigger vibration at all (but might be with Xbox One code that is under NDA?) and also it’s seems it’s still not supported in by XInput on Windows. Only way to do it C++, but considering there no support in Xinput for it will be difficult implement there too. I guess you need to wait, it’s new feature just on one controller for now anyway
Thanks for answering! I hope they can implement that soon, the impulse trigger is an awesome feature.
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