Using phone orientation to control actor
Tried to have a go at making a simple mobile game and ran into a problem I'm not entirely sure how to overcome, having never tried devloping for a mobile device before.
I want the devices rotation to rotate an actor in runtime, without having the screen flip with it.
So, my question is really, how can I rotate an actor to match the rotation of the device in blueprints?
asked Mar 03 '15 at 01:40 AM in Blueprint Scripting
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