x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Using phone orientation to control actor

Tried to have a go at making a simple mobile game and ran into a problem I'm not entirely sure how to overcome, having never tried devloping for a mobile device before.

I want the devices rotation to rotate an actor in runtime, without having the screen flip with it.

So, my question is really, how can I rotate an actor to match the rotation of the device in blueprints?

Product Version: Not Selected
Tags:
more ▼

asked Mar 03 '15 at 01:40 AM in Blueprint Scripting

avatar image

Spit_Fyre633
83 3 5 10

avatar image jeffvoigt Mar 04 '15 at 04:39 PM

I would love help on this as well to be able to get an accurate orientation from the device exposed.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question