Mouse position not updated while dragging
I'm trying to drag a UI widget around using the drag and drop functions in UMG, the thing is I have particle beam set to follow the mouse around as it's dragging the widget.
Basically I have the source of the beam set to a static location and the target point of the beam set to the mouse position every tick. If I'm not dragging the widget around it follows the mouse no problem. If however I'm dragging the widget the target point of the beam will only appear at the point where I began dragging the widget, it doesn't follow the mouse anymore.
Is this a bug? It seems like the mouse position isn't being updated if you're dragging stuff around.
asked Mar 03 '15 at 06:59 AM in Blueprint Scripting
I have solved this, handling the On Mouse Move Event.
In here you can track the mouse position, as you can see in the attachment.
answered Sep 07 '15 at 04:04 PM
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