UI Optimisation for Retina displays
I'm sorry if it already been asked, but this issue can't be stressed enough.
Is there a work in progress of optimizing the Unreal Editor UI for Retina displays, everything is pixelated, text is difficult to read, enormous loss of precision, really distracting. It's almost impossible to work with.
asked Mar 03 '15 at 07:28 AM in Using UE4
We aren't using Cocoa for any of our UI, consequently there is considerably more work involved in making UE4 support Retina resolution sensibly. Moreover simply rendering the whole Editor, including level viewport at Retina resolution (4x the pixels!) will be far too slow on current Macs. It is on our list of things to do, but there's no ETA.
answered Mar 03 '15 at 10:40 AM
how about fonts in the UI widgets, can they be displayed at retina resolution? in my builds, then dont seem to get scaled.
answered Apr 17 '19 at 10:16 AM
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