Mesh isn't smooth when i import from maya with Animation
When you are importing skeletal mesh, it has a separate normal import method. I think, by default, importing mesh will have "import normal" as default option, but it might be "compute normal" for importing the skeletal mesh in your case. You can read the difference in the documentation:
I did one just for example
answered Mar 03 '15 at 07:59 PM
I was having the exact same problem - my assets were low poly and not smooth when I imported them in to Unreal. This thread ended a 6 hour search, so thank you! This is what I did:
Delete 'Non-Deformer History' Modify->Convert->Smooth Mesh Preview to polygons. On export choose a preset in the menu - make sure smooth in unticked - this is a bug or something On import import normals and tangents
Thank you to everyone here, I hope other people will find this thread as well.
answered May 18 '16 at 09:27 PM
Hello, i have the same problem: First i import into Maya a skeletal mesh from Daz studio. I tried with FBX and DAE)
Insode MAYA: I smooth the mesh.
Next, i export the mesh into UE4. But ue4 always said that "no smoothing group was found"
So i created a LOD group inside MAYA. Then, i export the LOD group inside UE4 (within the LOD option).
The mesh is imported inside UE4 with the full resolution. But....But It's not possible to import the skeletal (without a crash issue) I tried gameexport, all options of export, import.. nothing worked;
I imagine that it's surely exist an issue. Is someone has already met this problem or know how to fix it? Thanks a lo in advance...
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