[Closed] Custom collision on Character
I am making a game where the playable character is a cat. I used the ACharacter for some time, and it's very handy. The only problem I am facing, and it's quite annoying, is that I cannot have any other source of collision on my character than the CapsuleComponent.
Resizing the capsule isn't an ideal solution either, because it doesn't fit a cat like it would on a humanoid. Also it causes ugly unwanted collisions.
What I could find is that it would take a rewrite of the
Time is a strong constraint for me, and I cannot estimate the time it would take me to do this. I am also seeking advice on the feasability of this, and the complextiy of the task : I need to know if it's worth the risk.
How can I add other collisions to an
asked Mar 03 '15 at 12:17 PM in Using UE4
The question has been closed Dec 21 '15 at 06:32 PM by Steve Hardister for the following reason:
The question is answered, feature request already submitted.
You can't change the shape collision because ACharacter is a base c++ class. So what you need is to create your own character class based on a Pawn class. Basically if you take a look in
You wiil see this in constructor:
In c++ you can achieve what you want by extending the pawn class and changing this part. In blueprints create a blueprint based on a pawn and edit components in the viewport
answered Mar 10 '15 at 10:00 AM
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