Get Path Length/Cost is 0
MieszkoZ mentioned that there was a bug in the code in regards to the Get Path Length in the link below and I've found that the Get Path Cost seems to also have the same issue that he Get Path Length had previously. https://answers.unrealengine.com/questions/56720/get-path-length-inconsistent-results.html
If possible can the same solution be applied to the Get Path Cost for the next release? I'm kind of desperate for it as I'm using custom Nav Modifier Volumes to adjust the cost of the path through the volume.
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