Footstep Sounds for First Person Game?
I've been trying to find a tutorial or at least some kind of explanation that can tell me how to add footsteps using a first person template. I have several audio cues based upon Physics Material (eg, we use terrain and need it change based upon material when player is walking over it) but I'm not sure how to get this to work with a first person template instead since we dont have an animation blueprint to base anything off/send a notify event.
In the end, I've found no such tutorial, although a few blueprints but they do not achieve the complexity that I need with the surface types...
Does anyone know how, or can they point me in the right direction as to how to set this up correctly?
asked Mar 03 '15 at 02:10 PM in Blueprint Scripting
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