Point Light dynamic shadow fade distance - small object
did someone already answered the question about fading dynamic shadows cast by small objects lit by stationary point lights with enabled dynamic shadows? I found no solution to this specific setting so far. Can you please help me to raise the camera culling distance for these shadows? I really need to stay in 1:1 mesurement of size and changing my objects to be 6x bigger is not an option. I also use no directional lights as my level is a closed "box", I am using only point lights. All my settings are default, nothing is tweaked by any means.
Thank you a lot for your help.
r.Shadow.RadiusThreshold 0.01 This should solve your problem ;)
answered Jul 21 '15 at 06:56 PM
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