how i can expose UActorComponent Property in the Editor without assign it to the variable in the blueprint???(so i can grab something on the world and assign it to the variable in my UActorComponent)
Up. So maybe someone interested to answer
how i can expose UActorComponent Property in the Editor without assign it to the variable in the blueprint???(so i can grab something on the world and assign it to the variable in my UActorComponent)
Up. So maybe someone interested to answer