Enabling and Disabling Attached Static Mesh Collisions and Visibility using Flip Flop
Hey Folks, in advance any and all help appreciated.
I have set up a scene which has a function that turns on and off the visibility of static meshes. These static meshes are attached in a parent and child structure. The parent has 8 children.
I have worked out turning on and off the visibility of the static meshes in blueprints.
However when I add the ability to enable or disable the collision of the actor it only affects the collision of the parent actor and not the children.
I am aware that I can include the 8 items into blueprints and enable / disable their collisions manually, however future parent objects may have about 100 children - so to keep it neat is there any way to only use the parent actor and still turn on and off the collision with the visibility
Above I have included an image of my blueprint script.
Any help would be appreciated and high fives given.
asked Mar 03 '15 at 04:56 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here