How do I change the icon and name of my packaged game?
I followed all the required steps to set icon and process name however it just wouldnt work. Turns out its an Engine code issue.
Note the comment on the accepted answer by project.gheist. If you follow his links (his PRs), you should be able to successfully set icon and process name correctly, as I was able to.
I shall link project.gheist pull requests here as well -
An issue was created for only the icon issue and can be tracked here - https://issues.unrealengine.com/issue/UE-36945
Hey all. So as of UE4 version 4.13 the following works 100% for windows projects. I have not tested on other platforms, but I'm confident it will work for those as well. The problem isn't with Unreal, it's the fact that icon files need to have multiple sizes for them to work properly in Windows.
Step 1 - Create your icon file as a 256x256 PNG image and upload it to http://icoconvert.com/
Step 2 - After uploading your icon image, scroll down to Step 4 and select the following sizes: 16x16, 32x32, 64x64, 128x128, 256x256. Then hit the Step 5 Convert and Download link to download your new icon file.
Step 3 - Under the Project Settings in the UE4 editor, scroll down to your target platform (windows for example) to specify the new icon. You can also change the splash screen images here. These can be PNG files at 600x200 pixels in size.
Step 4 - Package your project and your new icon file will replace the Unreal U icon.
answered Jun 01 '17 at 12:01 AM
looks like source control was blocking me :
SourceControl: Error: The following paths are ignored by one of your .gitignore files: SourceControl: Error: Build/Mac/Application.icns SourceControl: Error: Use -f if you really want to add them.
Simply modifying the folder so that it was included allowed the icon to be set as would be expected through the ui
answered Nov 27 '17 at 05:24 AM
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