OnActorOverlap not working on Mobile Preview

Hello! I can’t build to my phone to test on device but mobile preview within editor freezes when you enter a trigger volume with OnActorOverlap attached. Not sure if it’s just me or it can be replicated, so I’ve included my DXDiag file.

link text

Hey,

Sometimes a preview will quit if it enters an infinite loop. Does this happen every time? What do you have happening when your player character enters trigger volume? Is it a blueprint driven event? Could you post a pic of appropriate blueprint’s EventGraph and Details?

Thanks,

Does this happen everytime - Only on mobile but yup.

What do you have happening - Level Change / Reset

Blueprint? - Yup

Sure - Anony

Works fine on PC, but not on mobile.

Is your Open Level node not set to anything?

It’s set to Hubworld (current level)

Just to clarify:

You have a level called Hubworld. In that world you have a trigger volume. In Level Blueprint for Hubworld, you have an OnActorBeginOverlap node for that trigger volume that opens a level. You want that level to be Hubworld? Or a different level? And do you have Open Level node set exactly as in that image, with None as Level Name?

If that’s case, then problem you’re having is that it’s trying to open a Level named None, which presumably you don’t have. It then crashes in Mobile Preview for me. If I PIE, it takes me to default level for that project.

Does that sound like what’s happening here for you?

Best,

Ah, it does indeed. My bad. I totally overlooked none field. It’s odd that it works on PC but not mobile, but putting Hubworld fixes problem.
Thanks!

Happy to help! Can’t wait to see what you’re putting together.

PS: Don’t worry about adding a [Solved] tag anymore, we have it covered with an automatic Resolved tag. Thanks for effort in keeping our AnswerHub clean, though!