Constant crash on startup of Unreal Editor

Every time I start Unreal Editor it dies immediately.

I’ve tried deleting Intermediate, Saved. I even went back to a previous revision of the project where it used to work fine, still crashes.

MachineId:822132884372CC1F619921BAD2AB5A60
EpicAccountId:64d66748a9d34bb28e13e1abea57fe57

Unknown exception - code 00000001 (first/second chance not available)

Assertion failed: FCString::Strlen(InName)<=NAME_SIZE [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.7\Engine\Source\Runtime\Core\Private\UObject\UnrealNames.cpp] [Line: 460] 

KERNELBASE + 37901 bytes
UE4Editor_Core!FOutputDeviceWindowsError::Serialize() + 292 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\windows\windowsplatformoutputdevices.cpp:95]
UE4Editor_Core!FOutputDevice::Logf__VA() + 248 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:144]
UE4Editor_Core!FDebug::AssertFailed() + 1079 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\misc\outputdevice.cpp:224]
UE4Editor_Core!FName::Init() + 131 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\uobject\unrealnames.cpp:463]
UE4Editor_Core!FName::FName() + 38 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\private\uobject\unrealnames.cpp:367]
UE4Editor_Engine!FMemoryArchive::operator<<() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\core\public\serialization\archive.h:41]
UE4Editor_ShaderCore!operator<<() + 159 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\private\shader.cpp:209]
UE4Editor_ShaderCore!FShader::SerializeBase() + 144 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\private\shader.cpp:781]
UE4Editor_Engine!TShaderMap<FMeshMaterialShaderType>::SerializeInline() + 1740 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\shadercore\public\shader.h:1070]
UE4Editor_Engine!FMaterialShaderMap::Serialize() + 1590 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshader.cpp:1688]
UE4Editor_Engine!FMaterialShaderMap::LoadFromDerivedDataCache() + 378 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshader.cpp:780]
UE4Editor_Engine!FMaterial::CacheShaders() + 244 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshared.cpp:1275]
UE4Editor_Engine!FMaterial::CacheShaders() + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\materialshared.cpp:1227]
UE4Editor_Engine!UMaterial::CacheShadersForResources() + 261 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:1520]
UE4Editor_Engine!UMaterial::CacheResourceShadersForRendering() + 443 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:1443]
UE4Editor_Engine!UMaterial::PostLoad() + 2842 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\materials\material.cpp:2029]
UE4Editor_CoreUObject!UObject::ConditionalPostLoad() + 455 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\obj.cpp:628]
UE4Editor_CoreUObject!EndLoad() + 1724 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1121]
UE4Editor_CoreUObject!LoadPackageInternal() + 2274 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:904]
UE4Editor_CoreUObject!ResolveName() + 1483 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:610]
UE4Editor_CoreUObject!StaticLoadObject() + 655 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:697]
UE4Editor_Engine!LoadSpecialMaterial() + 117 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:1216]
UE4Editor_Engine!UEngine::InitializeObjectReferences() + 166 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:1261]
UE4Editor_UnrealEd!UEditorEngine::InitializeObjectReferences() + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:558]
UE4Editor_Engine!UEngine::Init() + 1548 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\engine\private\unrealengine.cpp:728]
UE4Editor_UnrealEd!UEditorEngine::InitEditor() + 46 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:447]
UE4Editor_UnrealEd!UEditorEngine::Init() + 1437 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\editor.cpp:602]
UE4Editor_UnrealEd!UUnrealEdEngine::Init() + 45 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealedengine.cpp:42]
UE4Editor!FEngineLoop::Init() + 1247 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launchengineloop.cpp:1967]
UE4Editor_UnrealEd!EditorInit() + 920 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\editor\unrealed\private\unrealed.cpp:63]
UE4Editor!GuardedMain() + 926 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\launch.cpp:133]
UE4Editor!GuardedMainWrapper() + 26 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() + 249 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.7\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__tmainCRTStartup() + 329 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]

Same error 4.6.1 work for me but 4.7.1 not

Same error 4.6.1 work for me but 4.7.1 not