I’m running OSX Yosemite with XCode 6.1.1. When I try to make C++ project template I get this error.
The same error occurs If I try to build project from XCode. If I try to open the project in the editor it crashes.
UE version 4.7.1.
The project failed to compile with this version of the engine. Build output is as follows:
Running Mono…
/Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac
Compiling with Mac SDK 10.10
Parsing headers for TestProject2Editor
Reflection code generated for TestProject2Editor
ERROR: System.IO.FileNotFoundException: Could not load file or assembly ‘System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’ or one of its dependencies.
File name: ‘System.Management, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a’
at UnrealBuildTool.ActionGraph.ExecuteActions (System.Collections.Generic.List`1 ActionsToExecute, System.String& ExecutorName) [0x00000] in :0
at UnrealBuildTool.UnrealBuildTool.RunUBT (System.String[] Arguments) [0x00000] in :0
Cumulative action seconds (8 processors): 0.00 building projects, 0.00 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.00 linking, 0.00 other
UBT execution time: 7.56 seconds