frame rate + memory issue. Can't pinpoint why.
Not sure what section to post this in, but I think this is probably the best.
Hi there. I have a level that's a WIP in Unreal 4.7.1, and it's causing me some issues in terms of frame rate and memory usage, but it's odd because it's working the opposite of the way that I would expect. In the scene below are:
Now, I expected some kind of a frame rate drop, but It seems to only occur when I look behind the giant alien ship. I can look at the other battleships as much as I want, but as soon as I look at the empty space behind the big boss ship, my frame rate goes from 60 to 30. It's weird that I get this issue when NOT looking at generally performance intense stuff. I should also note that my memoryn usage steadily climbs to about 3 gbs.
I tried looking in the profiler, but I'm no programmer/computer scientist, so I don't know how to interpret my findings. What techniques/issues should I look at to get some frame rate back? Could I have a memory leak somehow?
asked Mar 03 '15 at 10:01 PM in Using UE4
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