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Importing HUD Widget into the GameMode's constructor

http://pastebin.com/s2sgh6E5

I tried many combinations and searched online for a while to come up with a solution that works. Nothing did; I either get a crash on compilation or UE4 fails to find the asset I'm referencing. Is this not the correct way to import a widget asset?

The widget contains buttons for a simple menu; new game, load game, etc. Upon clicking these buttons I'd like to receive an event or such in C++ so I can react to it. How can I do this?

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asked Mar 03 '15 at 11:15 PM in C++ Programming

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MaxL
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