[Gear VR - 4.7] Straight to Oculus Store on Launch
Before I start, congrats on the 4.7 Release :), I can tell this update had a lot of blood, sweat, and tears put into it.
Moving on, the problem I'm having is my project (LaserTraining) on the note 4 will give the "insert gear vr" message when I try to run it, but once I plug it into the headset (and put it on my head) the screen goes to the oculus home app after about 5-10 seconds of black screen. I know the project and world settings are correct, because I was able to get the AdvancedVehicle template working.
Is the Oculus Store redirect an indication of a crash? The fact that both projects use the same settings leads me to believe there's something content-wise that is causing the issue.
Sidenotes about the LaserTraining project:
I know that this description is vague and probably not enough information for anyone to help, so let me know if there's any other info I need to provide.
Figured out a solution to the problem. Had to change "Development" to "Shipping" and "On the fly" to "By the book."
Although now the coordinate system seems to be messed up a bit for certain things, like my 3D UMG is upside down, but the hitboxes aren't. And my BP logic system ("Get Forward Vector" "Get Up Vector") to figure out which way an actor is facing outputs a different (and wrong) result than the pc version. Oh well, that's for another thread.
answered Mar 10 '15 at 04:11 PM
Alright, so I've spent sometime deleting almost everything in my project that could be causing problems (widgets, etc.) and still no luck. However, I realize now that this is not a gear vr problem (yet), because the project has errors simply being launched to my note 4 android device without gear vr being involved.
I launch to my device from the editor, and these are the errors I'm getting on my note 4. http://imgur.com/a/9aqWB
Note: These images are from another question, but seem to be exactly what I'm getting. The answer to the question posted below wasn't very helpful for me though. And I still can't figure out the problem yet.
Anyway, my question should probably be deleted, moved, etc. since the problem is no longer VR related.
answered Mar 09 '15 at 10:14 PM
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