UE4 doesn't import FBX from 3ds properly???
Hi, I'm working on a house and I'm trying to import it so I can see if it looks good in the engine, not just in 3DSmax.
It goes from looking like this in max:
to this in the editor:
I'm not too sure what's happening and I've done some looking around, can anybody help?
Please check the following page: FBX Static Mesh Pipeline
There is a clear note that states:
Please check on that page under Overview section.
answered Mar 04 '15 at 08:21 AM
Have a look here it might help you https://forums.unrealengine.com/showthread.php?60393-Looking-for-a-mentor-(asset-creation-texturing-importing)
answered Mar 07 '15 at 06:50 PM
I believe you must export objects separately.. the same thing happened to me when i export many objects at the same time. or attach the geometry in 3dsMax then export
answered Mar 13 '15 at 01:23 PM
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