Packaging error when i use JsonUtilities[4.7.1]

I add some code to my project,and use JsonUtilities.h. I also add “PublicDependencyModuleNames.AddRange(new string[] { “Json”, “JsonUtilities” });” to my build.cs.
It works well when i play in editor,but can’t packaging android apk. before i add JsonUtilities,my project packaging android sucessed.

This is the log(error part):
[2015.03.04-01.41.35:426][234]MainFrameActions: Packaging (Android (ETC1)): Running AutomationTool…

[2015.03.04-01.41.35:748][261]MainFrameActions: Packaging (Android (ETC1)): Program.Main: Running on WindowsHostPlatform

[2015.03.04-01.41.35:843][268]MainFrameActions: Packaging (Android (ETC1)): Program.Main: CWD=D:\Unreal Engine\4.7\Engine\Binaries\DotNET

[2015.03.04-01.41.35:869][270]MainFrameActions: Packaging (Android (ETC1)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=D:/workproject/tomb4.7/unknowntomb.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Administrator/Desktop -package -clientconfig=
[2015.03.04-01.41.35:869][270]MainFrameActions: Packaging (Android (ETC1)): Shipping -ue4exe=UE4Editor-Cmd.exe -clean -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC1 -build -utf8output -NoCompile

[2015.03.04-01.41.35:881][271]MainFrameActions: Packaging (Android (ETC1)): Automation.Process: IsBuildMachine=False

[2015.03.04-01.41.35:881][271]MainFrameActions: Packaging (Android (ETC1)): Automation.Process: ShouldKillProcesses=True

[2015.03.04-01.41.35:881][271]MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Setting up command environment.

[2015.03.04-01.41.35:893][272]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True

[2015.03.04-01.41.35:893][272]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=

[2015.03.04-01.41.35:893][272]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Unreal Engine/4.7

[2015.03.04-01.41.35:893][272]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved

[2015.03.04-01.41.35:893][272]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=

[2015.03.04-01.41.35:906][273]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Unreal Engine/4.7

[2015.03.04-01.41.35:906][273]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Unreal+Engine+4.7)

[2015.03.04-01.41.35:906][273]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+4.7\UAT_Log.txt

[2015.03.04-01.41.35:906][273]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+4.7\UBTManifest.0.xml

[2015.03.04-01.41.35:906][273]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+4.7\UnrealBuildTool.txt

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe=True

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Unreal Engine/4.7

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Unreal+Engine+4.7

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.

[2015.03.04-01.41.35:923][274]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\VisualStudio2013\Common7\Tools

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\VisualStudio2013\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat.

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\HarvestEnvVars.txt

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Administrator\AppData\Local\Temp\HarvestEnvVars.bat=True

[2015.03.04-01.41.35:938][275]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: C:\Users\Administrator\AppData\Local\Temp\HarvestEnvVars.bat

[2015.03.04-01.41.35:994][279]MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:

[2015.03.04-01.41.35:994][279]MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: D:\Unreal Engine\4.7\Engine\Binaries\DotNET>call “D:\VisualStudio2013\Common7\Tools…\VC\bin\x86_amd64\vcvarsx86_amd64.bat”

[2015.03.04-01.41.37:096][365]MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars:

[2015.03.04-01.41.37:096][365]MainFrameActions: Packaging (Android (ETC1)): HarvestEnvVars: D:\Unreal Engine\4.7\Engine\Binaries\DotNET>set 1>“C:\Users\Administrator\AppData\Local\Temp\HarvestEnvVars.txt”

[2015.03.04-01.41.37:096][365]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.154066s to run HarvestEnvVars.bat, ExitCode=0

[2015.03.04-01.41.37:096][365]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\

[2015.03.04-01.41.37:096][365]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=D:\VisualStudio2013\Common7\Tools…\IDE\Devenv.com

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: Command Environment settings:

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe

[2015.03.04-01.41.37:108][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Unreal Engine/4.7/Engine/Programs/AutomationTool/Saved

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LocalRoot=D:/Unreal Engine/4.7

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Unreal+Engine+4.7

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: MsDevExe=D:\VisualStudio2013\Common7\Tools…\IDE\Devenv.com

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: TimestampAsString=2015-03-04_09.41.35

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): CommandEnvironment.LogSettings: UATExe=D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationTool.exe

[2015.03.04-01.41.37:109][366]MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CleanupFolders: Cleaning up project rules folder

[2015.03.04-01.41.37:122][367]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules)

[2015.03.04-01.41.37:122][367]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules\UATRules-466018327.dll

[2015.03.04-01.41.37:122][367]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules\UATRules-466018327.pdb

[2015.03.04-01.41.37:122][367]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules\UATRules-466018327SourceFiles.txt

[2015.03.04-01.41.37:122][367]MainFrameActions: Packaging (Android (ETC1)): Automation.Process: Compiling scripts.

[2015.03.04-01.41.37:363][391]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs

[2015.03.04-01.41.37:363][391]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 6 script DLL(s).

[2015.03.04-01.41.37:363][391]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.

[2015.03.04-01.41.37:473][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform HTML5Platform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Looking for platforms in D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from D:\Unreal Engine\4.7\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing AllowSubmit.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: AllowSubmit=False

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: Initializing P4Enabled.

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4Enabled=False

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.InitP4Support: P4CLRequired=False

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.37:474][392]MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Setting up ProjectParams for D:\workproject\tomb4.7\unknowntomb.uproject

[2015.03.04-01.41.37:534][395]MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Looking for targets for project D:\workproject\tomb4.7\unknowntomb.uproject

[2015.03.04-01.41.37:535][395]MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in D:\workproject\tomb4.7

[2015.03.04-01.41.37:865][417]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules\UATRules-466018327.dll=False

[2015.03.04-01.41.37:865][417]MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Administrator\AppData\Local\Temp\UAT\D+Unreal+Engine+4.7\Rules\UATRules-466018327.dll

[2015.03.04-01.41.37:992][425]MainFrameActions: Packaging (Android (ETC1)): ProjectUtils.DetectProjectProperties: Loading ini files for D:\workproject\tomb4.7\unknowntomb.uproject

[2015.03.04-01.41.38:257][442]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************

[2015.03.04-01.41.38:257][442]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=

[2015.03.04-01.41.38:257][442]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Archive=True

[2015.03.04-01.41.38:257][442]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ArchiveMetaData=False

[2015.03.04-01.41.38:257][442]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Administrator\Desktop

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BaseStageDirectory=D:\workproject\tomb4.7\Saved\StagedBuilds

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Build=True

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Cook=True

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Clean=True

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Client=False

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientCookedTargets=unknowntomb

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Compressed=False

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False

[2015.03.04-01.41.38:275][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookFlavor=ETC1

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFly=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CreateReleaseVersion=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DLCName=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DedicatedServer=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: DirectoriesToCook=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CulturesToCook=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTargets=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Foreign=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsCodeBasedProject=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IsProgramTarget=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeCooking=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Deploy=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: IterativeDeploy=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: LogWindow=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Manifests=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapToRun=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoClient=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NumClients=0

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoDebugInfo=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoCleanStage=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoXGE=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: MapsToCook=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Pak=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Package=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NullRHI=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: FakeClient=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: EditorTest=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTests=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunAutomationTest=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: CrashIndex=0

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProgramTargets=

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=D:\workproject\tomb4.7\Binaries\Android

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectBinariesPath=D:\workproject\tomb4.7\Binaries\Android

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=D:\workproject\tomb4.7\Binaries\Android\unknowntomb

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ProjectGameExePath=D:\workproject\tomb4.7\Binaries\Android\unknowntomb

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Distribution=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prebuilt=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Prereqs=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: NoBootstrapExe=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: RawProjectPath=D:\workproject\tomb4.7\unknowntomb.uproject

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Rocket=True

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Run=False

[2015.03.04-01.41.38:276][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerCookedTargets=

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: ShortProjectName=unknowntomb

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignedPak=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SignPak=

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCook=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipPak=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: SkipStage=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Stage=True

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSteam=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesCEF3=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bUsesSlate=True

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False

[2015.03.04-01.41.38:277][443]MainFrameActions: Packaging (Android (ETC1)): ProjectParams.ValidateAndLog: Project Params **************

[2015.03.04-01.41.38:292][444]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.38:292][444]MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.GetDefaultMap: Trying to find DefaultMap in ini files

[2015.03.04-01.41.38:292][444]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\Config\DefaultEngine.ini=True

[2015.03.04-01.41.38:292][444]MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.GetDefaultMap: Looking for DefaultMap in D:\workproject\tomb4.7\Config\DefaultEngine.ini

[2015.03.04-01.41.38:293][444]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeReadAllLines: SafeReadAllLines D:\workproject\tomb4.7\Config\DefaultEngine.ini

[2015.03.04-01.41.38:293][444]MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.GetDefaultMap: Found DefaultMap=/Engine/Maps/Entry

[2015.03.04-01.41.38:293][444]MainFrameActions: Packaging (Android (ETC1)): BuildCookRun.SetupParams: Cooking all maps

[2015.03.04-01.41.38:293][444]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.38:310][445]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\unknowntomb.uproject=True

[2015.03.04-01.41.38:310][445]MainFrameActions: Packaging (Android (ETC1)): Project.Build: ********** BUILD COMMAND STARTED **********

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe=False

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: XGE was requested, but is unavailable, so we won’t use it.

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UE4Build:

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceMonolithic:

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceNonUnity:

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* ForceDebugInfo:

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): UE4Build.Build: ************************* UseXGE:

[2015.03.04-01.41.38:345][447]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.38:364][448]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.38:364][448]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.38:364][448]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping -clean D:\workproject\tomb4.7\unknowntomb.uproject -nobuilduht -rocket -NoHotReloadFromIDE

[2015.03.04-01.41.40:255][568]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.8911082s to run UnrealBuildTool.exe, ExitCode=0

[2015.03.04-01.41.40:255][568]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.40:255][568]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\workproject\tomb4.7\Intermediate\Build\Manifest.xml

[2015.03.04-01.41.40:256][568]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.40:256][568]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.40:256][568]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping -generatemanifest D:\workproject\tomb4.7\unknowntomb.uproject -noxge -rocket -NoHotReloadFromIDE

[2015.03.04-01.41.41:767][666]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 1.5050861s to run UnrealBuildTool.exe, ExitCode=0

[2015.03.04-01.41.41:768][666]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\workproject\tomb4.7\Intermediate\Build\Manifest.xml=True

[2015.03.04-01.41.41:768][666]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeCopyFile: SafeCopyFile D:\workproject\tomb4.7\Intermediate\Build\Manifest.xml C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+4.7\UBTManifest.0.xml

[2015.03.04-01.41.41:768][666]MainFrameActions: Packaging (Android (ETC1)): UE4Build.PrepareManifest: Copied UBT manifest to C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+4.7\UBTManifest.0.xml

[2015.03.04-01.41.41:789][667]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\workproject\tomb4.7\Binaries\Android\unknowntomb-Android-Shipping-armv7-es2.so

[2015.03.04-01.41.41:789][667]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\workproject\tomb4.7\Binaries\Android\unknowntomb-Android-Shipping-armv7-es2.apk

[2015.03.04-01.41.41:789][667]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.41:789][667]MainFrameActions: Packaging (Android (ETC1)): InternalUtils.SafeFileExists: SafeFileExists D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe=True

[2015.03.04-01.41.41:790][667]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping D:\workproject\tomb4.7\unknowntomb.uproject -noxge -rocket -NoHotReloadFromIDE

[2015.03.04-01.41.45:142][887]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Parsing headers for unknowntomb

[2015.03.04-01.41.52:799][396]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Reflection code generated for unknowntomb

[2015.03.04-01.41.53:059][413]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Compiling Native code with NDK API ‘android-19’

[2015.03.04-01.41.56:384][639]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Performing 6 actions (2 in parallel)

[2015.03.04-01.41.56:401][640]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [1/6] clang++.exe unknowntomb.h [armv7-es2]

[2015.03.04-01.41.56:401][640]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [2/6] clang++.exe UELinkerFixupsName.h [armv7-es2]

[2015.03.04-01.41.56:608][653]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [3/6] clang++.exe UELinkerFixups.cpp [armv7-es2]

[2015.03.04-01.42.21:837][328]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [4/6] clang++.exe Module.unknowntomb.cpp [armv7-es2]

[2015.03.04-01.42.21:837][328]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [5/6] clang++.exe unknowntomb.generated.cpp [armv7-es2]

[2015.03.04-01.42.47:543][660]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: [6/6] clang++.exe unknowntomb-Android-Shipping-armv7-es2.so

[2015.03.04-01.42.47:559][661]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: no such file or directory: ‘D:/Unreal Engine/4.7/Engine/Binaries/Android/UE4Game-Redist-JsonUtilities-Android-Shipping-armv7-es2.a’

[2015.03.04-01.42.47:746][675]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: -------- End Detailed Actions Stats -----------------------------------------------------------

[2015.03.04-01.42.47:746][675]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\workproject\tomb4.7\Binaries\Android\unknowntomb-Android-Shipping-armv7-es2.so

[2015.03.04-01.42.47:845][682]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: Cumulative action seconds (4 processors): 0.00 building projects, 71.97 compiling, 0.00 creating app bundles, 0.00 generating debug info, 0.10 linking, 0.00 other

[2015.03.04-01.42.47:845][682]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: UBT execution time: 65.83 seconds

[2015.03.04-01.42.47:868][683]MainFrameActions: Packaging (Android (ETC1)): CommandUtils.Run: Run: Took 66.0667788s to run UnrealBuildTool.exe, ExitCode=2

[2015.03.04-01.42.47:868][683]MainFrameActions: Packaging (Android (ETC1)): ErrorReporter.Error: ERROR: AutomationTool error: Command failed (Result:2): D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping D:\workproject\tomb4.7\unknowntomb.uproject -noxge -rocket -NoHotReloadFromIDE. See
[2015.03.04-01.42.47:868][683]MainFrameActions: Packaging (Android (ETC1)): logfile for details: ‘UnrealBuildTool.txt’

[2015.03.04-01.42.47:868][683]MainFrameActions: Packaging (Android (ETC1)): BuildCommand.Execute: ERROR: BUILD FAILED

[2015.03.04-01.42.47:868][683]MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: AutomationTool terminated with exception:

[2015.03.04-01.42.47:887][684]MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Exception in AutomationTool: Command failed (Result:2): D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping D:\workproject\tomb4.7\unknowntomb.uproject -noxge -rocket -NoHotReloadFromIDE. See
[2015.03.04-01.42.47:887][684]MainFrameActions: Packaging (Android (ETC1)): logfile for details: ‘UnrealBuildTool.txt’

[2015.03.04-01.42.47:887][684]MainFrameActions: Packaging (Android (ETC1)): Stacktrace: 在 AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.UE4Build.BuildWithUBT(String ProjectName, String TargetName, UnrealTargetPlatform TargetPlatform, String Config, String UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InForceNonUnity, Boolean InForceUnity, Dictionary2 PlatformEnvVars)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 BuildCookRun.DoBuildCookRun(ProjectParams Params)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 BuildCommand.Execute()

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.Automation.Process(String[] CommandLine)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.Program.MainProc(Object Param)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): 在 AutomationTool.Program.Main()

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): Program.Main: ERROR: Command failed (Result:2): D:\Unreal Engine\4.7\Engine\Binaries\DotNET\UnrealBuildTool.exe unknowntomb Android Shipping D:\workproject\tomb4.7\unknowntomb.uproject -noxge -rocket -NoHotReloadFromIDE. See logfile for details: ‘UnrealB
[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): uildTool.txt’

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): Program.Main: AutomationTool exiting with ExitCode=2

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): Domain_ProcessExit

[2015.03.04-01.42.47:888][684]MainFrameActions: Packaging (Android (ETC1)): ProcessManager.KillAll: Trying to kill 0 spawned processes.

[2015.03.04-01.42.47:919][686]MainFrameActions: Packaging (Android (ETC1)): copying UAT log files…

[2015.03.04-01.42.47:919][686]MainFrameActions: Packaging (Android (ETC1)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.

[2015.03.04-01.42.47:919][686]MainFrameActions: Packaging (Android (ETC1)): BUILD FAILED

[2015.03.04-01.44.27:821][741]BlueprintLog: New page: Compile ItemButton
[2015.03.04-01.44.28:075][741]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000231D53A0
[2015.03.04-01.44.28:133][741]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000231D6480
[2015.03.04-01.44.28:133][741]BlueprintEditorCompileResults: Info [0655.93] Compile of ItemButton successful! [in 312 ms]
[2015.03.04-01.44.28:781][803]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/UI/Widget/ItemButton" FILE="…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/ItemButton.uasset" SILENT=true
[2015.03.04-01.44.29:192][803]LogSavePackage: Save=402.737427ms
[2015.03.04-01.44.29:192][803]LogSavePackage: Moving ‘…/…/…/…/…/workproject/tomb4.7/Saved/ItemButton60E91CF447E429D431EE00A1339F2F5B.tmp’ to ‘…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/ItemButton.uasset’
[2015.03.04-01.44.37:051][597]BlueprintLog: New page: Compile GameOver
[2015.03.04-01.44.37:227][597]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000139D9E40
[2015.03.04-01.44.37:228][597]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x00000000139D8360
[2015.03.04-01.44.37:286][597]BlueprintEditorCompileResults: Info [0665.08] Compile of GameOver successful! [in 234 ms]
[2015.03.04-01.44.37:981][667]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/UI/Widget/GameOver" FILE="…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/GameOver.uasset" SILENT=true
[2015.03.04-01.44.38:113][667]LogSavePackage: Save=125.908112ms
[2015.03.04-01.44.38:113][667]LogSavePackage: Moving ‘…/…/…/…/…/workproject/tomb4.7/Saved/GameOver6884AA434F612BF5C1B26F96EBEE27E3.tmp’ to ‘…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/GameOver.uasset’
[2015.03.04-01.44.50:801][974]BlueprintLog: New page: Compile Friends
[2015.03.04-01.44.51:029][974]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000B011800
[2015.03.04-01.44.51:029][974]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000B010E00
[2015.03.04-01.44.51:090][974]BlueprintEditorCompileResults: Info [0678.88] Compile of Friends successful! [in 288 ms]
[2015.03.04-01.44.51:802][ 44]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/UI/Widget/Friends" FILE="…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/Friends.uasset" SILENT=true
[2015.03.04-01.44.52:042][ 44]LogSavePackage: Save=226.786377ms
[2015.03.04-01.44.52:042][ 44]LogSavePackage: Moving ‘…/…/…/…/…/workproject/tomb4.7/Saved/FriendsE199F8014E81076549BB57B6063D24CB.tmp’ to ‘…/…/…/…/…/workproject/tomb4.7/Content/UI/Widget/Friends.uasset’
[2015.03.04-01.45.13:111][ 85]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000E7E5120
[2015.03.04-01.45.13:112][ 85]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000E7E5620
[2015.03.04-01.45.13:112][ 85]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000FCF96C0
[2015.03.04-01.45.13:113][ 85]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000000FCFA5C0
[2015.03.04-01.45.13:523][ 86]Cmd: QUIT_EDITOR
[2015.03.04-01.45.13:775][ 86]LogExit: Preparing to exit.
[2015.03.04-01.45.14:934][ 86]LogExit: Editor shut down
[2015.03.04-01.45.14:935][ 86]LogExit: Transaction tracking system shut down
[2015.03.04-01.45.14:947][ 86]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x000000001373F7E0
[2015.03.04-01.45.14:948][ 86]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000026AEB1A0
[2015.03.04-01.45.14:948][ 86]LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000022491260
[2015.03.04-01.45.15:091][ 86]LogExit: Object subsystem successfully closed.
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module SequencerWidgets (179)
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[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module EditorWidgets (175)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module CollectionManager (174)
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[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module FoliageEdit (172)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module LandscapeEditor (171)
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[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module ActorPickerMode (169)
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[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module TextureAlignMode (167)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module BspMode (166)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module PlacementMode (165)
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[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module ViewportSnapping (161)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module LogVisualizer (160)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module GameProjectGeneration (159)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module IntroTutorials (158)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module EditorLiveStreaming (157)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module HardwareTargeting (156)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module DeviceProfileEditor (155)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module UndoHistory (154)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module GameplayTagsEditor (153)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module UserFeedback (152)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module XmlParser (151)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module Blutility (150)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module IOSPlatformEditor (149)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module IOSRuntimeSettings (148)
[2015.03.04-01.45.15:149][ 86]LogModuleManager: Shutting down and abandoning module AndroidDeviceDetection (147)
[2015.03.04-01.45.15:329][ 86]LogModuleManager: Shutting down and abandoning module AndroidPlatformEditor (146)
[2015.03.04-01.45.15:329][ 86]LogModuleManager: Shutting down and abandoning module AndroidRuntimeSettings (145)
[2015.03.04-01.45.15:329][ 86]LogModuleManager: Shutting down and abandoning module ProjectTargetPlatformEditor (144)
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[2015.03.04-01.45.15:329][ 86]LogModuleManager: Shutting down and abandoning module EditorSettingsViewer (141)
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[2015.03.04-01.45.15:329][ 86]LogModuleManager: Shutting down and abandoning module SessionFrontend (138)
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[2015.03.04-01.45.15:330][ 86]LogModuleManager: Shutting down and abandoning module DeviceManager (135)
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[2015.03.04-01.45.15:330][ 86]LogModuleManager: Shutting down and abandoning module PackagesDialog (129)
[2015.03.04-01.45.15:330][ 86]LogModuleManager: Shutting down and abandoning module AssetRegistry (128)
[2015.03.04-01.45.15:546][ 86]LogModuleManager: Shutting down and abandoning module Persona (127)
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[2015.03.04-01.45.15:546][ 86]LogModuleManager: Shutting down and abandoning module LevelEditor (125)
[2015.03.04-01.45.15:546][ 86]LogModuleManager: Shutting down and abandoning module Kismet (124)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module GraphEditor (123)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module ClassViewer (122)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module Toolbox (121)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module ModuleUI (120)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module MovieSceneTools (119)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module OutputLog (118)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module GammaUI (117)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module Documentation (116)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module GameLiveStreaming (115)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (114)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module HTTP (113)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module AnalyticsET (112)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module Analytics (111)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module AITestSuite (110)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module GameplayDebugger (109)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module AIModule (108)
[2015.03.04-01.45.15:547][ 86]LogModuleManager: Shutting down and abandoning module ProfilerService (107)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module TaskGraph (106)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module SlateRemote (105)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (104)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (103)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module CableComponent (102)
[2015.03.04-01.45.15:700][ 86]LogModuleManager: Shutting down and abandoning module MessagingDebugger (101)
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[2015.03.04-01.45.15:701][ 86]LogModuleManager: Shutting down and abandoning module HotReload (94)
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[2015.03.04-01.45.15:703][ 86]LogModuleManager: Shutting down and abandoning module Paper2DEditor (83)
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[2015.03.04-01.45.15:820][ 86]LogModuleManager: Shutting down and abandoning module SessionServices (62)
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[2015.03.04-01.45.15:857][ 86]LogDerivedDataCache: Shutdown
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[2015.03.04-01.45.15:873][ 86]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
[2015.03.04-01.45.15:873][ 86]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
[2015.03.04-01.45.15:873][ 86]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
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[2015.03.04-01.45.15:879][ 86]LogExit: Exiting.
[2015.03.04-01.45.15:893][ 86]Log file closed, 03/04/15 09:45:15

[2015.03.04-01.42.47:559][661]MainFrameActions: Packaging (Android (ETC1)): UnrealBuildTool: clang++.exe: error: no such file or directory: ‘D:/Unreal Engine/4.7/Engine/Binaries/Android/UE4Game-Redist-JsonUtilities-Android-Shipping-armv7-es2.a’

I think this is the reason,but i don’t know how to fix it.

Hi ayconanw,

Here is a user who had a similar failure from last year, their solution involved updating to the android sdk which appears to have updated as recently as December.

Further, there will be a hotfix to 4.7 that should be out today or very shortly, make sure you update to that version as I believe it contained some mobile fixes. If this doesn’t help, can you attach the entirety of your failed build output logs to this thread? That will help us get some answers for you.

Thanks very much!

I Solved this problem.
I deleted JsonUtilities in the bulid.cs, just left the “json” like this:
PublicDependencyModuleNames.AddRange(new string[] { “Json” });

Then my project packaging success.

ayconaw,

Fantastic! I am very glad you’re not having the problem anymore. I am marking your comment as the answer and declaring this thread resolved. Please do not hesitate to let us know if you have any more problems. Thanks very much!