CharacterMovement Set Capsule Half Size Not Replicating

I’m trying to create my own crouch and prone system using Blueprint. I built a little setup that manipulates the capsule’s half size property. Running this on multiplayer, the capsules just seem to be sinking into the ground when looking at the host, and clients just sit there and don’t do anything…

My Blueprint setup is pretty much a key press event that decrements 10 from the current scaled height.

Am I missing something or what’s going on here?

You need to put it in a replicated function … please see the following links for assistance:

Networking/Replication

A Crash Course in Blueprint Replication