Mobile material poor resolution

This material works well in editor and es2 preview,but has a very low resolution on my iphone 6 plus.I know that the issue may have something to do with the uv input,and I should use customize uvs instead.But,since there are so many textures with uvs being modified,I do not know how to use various customized uvs node to substitute for the large uv math.Please help me!Thank you!

Hi!

If you use procedural tiling for mobile. You need use CustomizedUVs.

Read this doc.

“…On mobile, any texture sample that manipulates the texture coordinates in any way takes a slow path. These are called dependent texture fetches. By using the customized UV inputs, you can still implement tiling or world space texture mapping while keeping all the texture fetches independent, which is the fast path.
Additionally, everything in the pixel shader on mobile is evaluated with half precision floats. This causes blocky looking textures and some other artifacts, when pixel shader math is done on texture coordinates. The Customized UV inputs however are done with full precision so they get around this problem…”

Thanks for the quick reply!IActually,I have read this before and I know I should use customized uvs instead,but I do not know how to use that based on the material screenshot above since that there are 5 textures and all of them need a uv input,should I use 5 customized uvs node to modify them?I am stuck here,more details setup would be appreciated!Thanks a lot!

Any advice available on how to modify it for mobile?

Any advice available now?