How to stop current animation and play other animation
Hello. How to stop my walk animation, and play new animation?
This stop - ok but not play new animation:
asked Mar 04 '15 at 12:51 PM in Blueprint Scripting
You should use an animation blueprint. It controls how the animation should play and when. There you can start/stop and blend between different animation smoothly. If you came from unity it is equivalent to mecanim. Another nice place to start is using anim montages, these can be seen as a higher level then simple animations and can be used to compound complex situations like controlling actions like full body, upper or lower body.
Some info and documentation about animation blueprints: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimBlueprints/index.html The documentation about montages: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html
answered Mar 04 '15 at 01:30 PM
Ok spending almost one full day only on how to stop animation i just by chance done something WHICH HELPED ME!God thank you!ok first im using simple PLAY ANIMATION function as cant use ANIMMONTAGE as on 4.7 it isnt working so what to do as stop animation is only refers to anim montage.I did the next.By chance i put a wire to SET ANIMATION MODE and BOOM the previous animation removed and dissapared and i was able to add new one.So what you do it to put that SET ANIMATION MODE just to be executed and after as how you set up your first animation method,do the exact same way and woala you got your animation stopped and new one going on!!!!THANKS ME:D
answered Apr 18 '15 at 03:18 PM
you just have to add a DELAY and then add SET ANIMATION MODE that's it
answered Sep 04 '17 at 06:22 AM
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