Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Character creation with multiple different meshes

I am planning on having my playable character customisable by giving a choice of different types of limbs. I have an idea of how I could go about doing it but I am unsure if it would work/be the most efficient way.

The way I thought would be possible is if I were to create each individual limb, animate them individually and connect them in the engine using the bones as points of connection? If that is a possible solution, does anyone have any tips on how I would go about doing that?

If this is a bad idea or there are better ways of getting around this, any help would be greatly appreciated!

(P.S. I'm just asking for a push in the right direction, any tutorials or links you could provide would help as I aim to learn how to do things like this rather than just copy others)

Product Version: Not Selected
more ▼

asked Mar 04 '15 at 02:12 PM in Using UE4

avatar image

0 1 2 4

avatar image Wesyc Mar 04 '15 at 04:34 PM

Hi, I tried to do character creation once too, but didn't know an actual tutorial for it. What I eventually did was having all the limbs separate as you have said, but I animate the entire character as one. Basically I imported the limbs one by one as skeletal mesh, and then import the animations, which will drive multiple skeletal meshes. You can use blueprint to switch out individual limb as you change character.

For reference to what I said about multiple meshes, you can read the "Single Mesh vs Multi-Part Mesh" part of the article.


avatar image Roryyyyyyyyyy Mar 04 '15 at 04:57 PM

That's fantastic, thanks very much!

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question