I am planning on having my playable character customisable by giving a choice of different types of limbs. I have an idea of how I could go about doing it but I am unsure if it would work/be the most efficient way.
The way I thought would be possible is if I were to create each individual limb, animate them individually and connect them in the engine using the bones as points of connection? If that is a possible solution, does anyone have any tips on how I would go about doing that?
If this is a bad idea or there are better ways of getting around this, any help would be greatly appreciated!
(P.S. I’m just asking for a push in the right direction, any tutorials or links you could provide would help as I aim to learn how to do things like this rather than just copy others)