Connect multiple animations toFinal Animation?

I don’t want to blend mining_down. I already set the branching and such up in the Event Graph. BUT, I can’t connect it to the “FinalAnimation Pose node”. There are no branches or anything here and I can not connect multiple nodes into the final node.

I also tried adding the animation montage (MiningDown) to the default statemachine instead. But it won’t allow me to place animation montages. But it does work with regular animations. But those have no notification events and such…

I also tried to use Select-nodes but they do not seem to do anything.

This also doesn’t work (it plays the animation, but not the montage). The montage is set to slot ‘MiningDown’ in the Animation tab

The documentation, tutorials and examples only show a single animation montage. But not how to have multiple.

My last comment actually did work as long as I also call MontagePlay & MontageStop manually from the EventGraph as well (on top of the StateMachine). I probably play the animation twice somehow but at least it works and you don’t notice that it might be wrong :P.