Failed to load Parent for BlueprintGeneratedClass when building for dedicated server
Hey unreal community! When building my project in the editor, my build starts in a spectator mode. None of my custom created stuff seems to be working. My custom players, weapon or pickups do not show. The project settings->maps en modes is filled in correctly as well as the world settings game mode.
Upon cooking with UnrealFrontEnd I discovered the following error message:
Failed to load Parent for BlueprintGeneratedClass. Its like it doesn't know where my custom c++ classes are.
Even an error on editor stuff:
Failed to load font data from '../../../Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf'
These are my package settings in the editor:
Does anybody has an idea?
Thanks in advance
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