[4.7.1] In-editor mouse offset when ejected
Since 4.7 or 4.7.1, I don't really know, I have a recurrent bug when playing the game in the editor and clicking "eject", to inspect actors at runtime.
The mouse cursor doesn't fire events at its real position. It's like UE receives the click on the lower right side of the cursor, by an offset of 100,100 for example. When the offset position would be in the widgets, and not in the game viewport, the cursors changes from the cross to the default mosue cursor.
asked Mar 04 '15 at 03:23 PM in Bug Reports
I was able to reproduce this issue on our end. I have written up a report (UE-23924) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your time and information.
Make it a great day
answered Nov 30 '15 at 07:58 PM
Rudy Q ♦♦ STAFF
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