[BUG] InRange (Float) is always returning a 'false' bool

I’m using the ‘InRange (float)’ node to detect if the pitch of the player camera is within 65 & -65 degrees.

However, regardless of the float being within the range or not, the returned bool is always false.

To test this I’ve connected two Print Strings to a Branch using the returned float. The ‘False’ output will print the current pitch and the ‘True’ output will print the word 'True. See attached pic.

Ingame the current pitch will constantly be displayed, even when it is between 65 & -65, when I would expect the ‘True’ output on the ‘Branch’ node to fire.

You’ve got them in the wrong inputs. -65 should be in Min and 65 in Max, not the other way around.

Haha, apologies. Can we get some decent error reporting here when running the game if the min exceeds the max values?