Actor reference is not compatible with Instanced static mesh component

Hi i’m new to UE4 and blueprints. I am working on a blueprint for creating the procedural room generator shown in the twitch training broadcast and can’t seem to figure out what i’m doing wrong if someone could point out the problem it would be greatly appreciated.

Hi, did you already find a soulution for this problem?? I’m having the exact same issue as well.

Anything?
This problem bugs me.

The node is doing what it’s intended to do. Your generating a new component with that node. The target should be “self”. From the output you can create a set static mesh node and the input mesh would be your floor